Futbolle Live Room

Race your friends in real time

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How to Play Common Ground

Common Ground is the only game here you cannot play alone. Two clubs appear on everyone's screen at the same moment, and the question is the one football fans have been arguing about forever: who played for both? The first person to type a correct name takes the most points. Everyone else is racing the clock and each other. When you create the room you can pick a second mode: one of the clubs is replaced by a country — Chelsea + France → Kanté.

Getting a game going

One person creates a room and gets a short code. Everybody else enters that code, or opens the invite link, and picks a name. The host chooses how many rounds the game runs for and how long each round lasts, then starts it when everyone is in. There is nothing to install and no account to make — a room is a link, and a link is all your group needs.

Two modes: club × club, club × country

The default mode shows two clubs. In Club × Country the club on the right is replaced by a flag, and you are looking for a player from that country who played for that club — Chelsea + France → Kanté. The mode is picked when the room is created and stays fixed for the whole game; anyone arriving by invite link plays the host's mode. Country mode has 863 questions across 108 clubs and 53 countries. England, Scotland, Wales and Northern Ireland are deliberately left out: the source data records those players' nationality as "United Kingdom" more often than not, so correct answers would be rejected unfairly.

How a round is scored

When a round begins, both clubs appear and the search box opens. Everyone answers simultaneously. Points depend on the order you get it right: first place scores the most, and each subsequent correct answer scores less. A wrong answer costs you the points for that round but does not knock you out — you can keep trying until time runs out. While the round is running you can see how many other players have already scored, which is either motivating or terrifying depending on how it is going. At the end of each round the game shows the accepted answers other players found, which is usually where the arguing starts.

Playing well in a live room

  • Type the first name you are sure of. In a timed race, a correct ordinary answer beats a clever one you are still second-guessing.
  • Journeymen are your friends. The player who spent one season everywhere is far more likely to bridge two random clubs than any superstar.
  • Think about the era, not the current squad. Two clubs that never trade players today may have swapped several in the 2000s.
  • Do not wait to see if someone else answers. Points are ordered by who arrives first; hesitation is the only thing that reliably loses this game.

Choosing rounds and round length

Short rounds reward instinct, long rounds reward knowledge. A 15-second round turns the game into a reflex test where the same well-known crossovers keep winning; a longer round gives people time to actually search their memory and produces far more surprising answers. If your group is mixed — a couple of obsessives and a few casual fans — longer rounds keep everybody involved, because the obsessives cannot simply out-type everyone else.

How answers are checked

The server does the checking, not your browser. Every answer is verified against career data built from Wikipedia, covering roughly 71,000 footballers, and loan spells count as having played for a club. This matters in a competitive game: nobody can win a round by claiming a player fits when he does not, because the claim is never trusted — the server looks it up itself. In country mode nationality comes from Wikidata's football-nationality field, and acceptance has no threshold: every known player who played for that club and holds that nationality counts.

What to do when the room empties

Rooms are temporary by design. If the host leaves, the room closes; if you land on a dead code, the game tells you plainly rather than leaving you waiting. Create a new room, send the link again, and you are playing within seconds. If your group prefers a slower, turn-based game over the same idea, Football Tic-Tac-Toe uses the same crossover question on a 3×3 board.

Frequently Asked Questions

How does Live Room work?

Create a room and get a short code. Share it with friends or your stream chat — anyone can join by clicking the link. When you (the host) start the game, two clubs appear on screen: the first person to type a player who played for both clubs scores the most points. Repeat for several rounds.

What is Club × Country mode?

A second game mode you can pick when creating the room. A club and a country appear on screen, and you are looking for a player from that country who played for that club — Chelsea + France → N'Golo Kanté. There are 863 questions across 108 clubs and 53 countries. England, Scotland, Wales and Northern Ireland never come up, because the source data usually records those players' nationality as "United Kingdom".

How many people can join the same room?

There's no hard limit — from a small friend group to a full stream chat, everyone can join the same room. Scoring automatically adjusts to room size: the fastest correct answer scores the most, later ones score progressively less.

How does scoring work?

Everyone who answers correctly in a round scores points based on speed — in a 10-player room, the first correct answer is worth 10 points, the second 9, and the tenth (and beyond) 1 point. Anyone can answer until the round timer runs out.

Can I use this on my Twitch or Kick stream?

Yes — just share the room link on screen and your viewers can join and play. No account is required, they just enter a name.

Do I need to create an account?

No. Creating or joining a room only requires typing a name — no email or password needed.